I am trying to rig a stoke object (the face of this model) along with the mesh body and head. Is this possible? uploaded file.
drawingdummy_1.0_rigged.blend (3.3 MB)
Here is the behavior… I’m getting.
seems like there are just some vertex that aren’t following… but here is weight paint
close up…
Looking at your file, it appears that your weights aren’t assigned correctly.
In the file, you have the vertices in your strokes assigned to Group.001
and to DEF-spine
. They should, instead be all assigned to DEF-spine.006
.
Thank you so much. I had gotten a little closer but was struggling… you probably saved me another couple of hours (if I didn’t give up in frustration first!)
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