Stroke object isn't moving with rig

I am trying to rig a stoke object (the face of this model) along with the mesh body and head. Is this possible? uploaded file.
drawingdummy_1.0_rigged.blend (3.3 MB)

Here is the behavior… I’m getting.

seems like there are just some vertex that aren’t following… but here is weight paint

close up…
Screen Shot 2021-09-24 at 8.58.43 AM

Looking at your file, it appears that your weights aren’t assigned correctly.

In the file, you have the vertices in your strokes assigned to Group.001 and to DEF-spine. They should, instead be all assigned to DEF-spine.006.

Thank you so much. I had gotten a little closer but was struggling… you probably saved me another couple of hours (if I didn’t give up in frustration first!)

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