Structure: The new premier city generator for next gen. games

http://www.proceduralcity.com/

I’d say this is even better than all the previous engines designed to build cities because not only does it allow huge cities, it also allows.

-Every building to have an interior
-Every building to have their interiors destructable so you can shoot up the inside of each floor.

It would’ve been a lot cooler if you could blow holes in the roof, floor, and outer walls as to make the whole building collapse into a heap of rubble, but it’s pretty impressive work for what has been done so far.:smiley:

Ha, I guess we cant have everything yet, maybe next month.

That looks amazing, btw it is an graphics engine right?

And how do you find this info?

The procedural destruction is pretty cool (although from the looks of it, it’s a relavtively simple method of doing it), but this sort of thing has been around for a long time, building interiors included