You’re not that bad… even if your face models don’t look exactly like you’d like, they are fairly good ! anyway, it’s not only the modelling that will prove a face to be feminine, but also a body, a gesture, a texture…
And now back to your buildings: the scene is quite simple for now. Everything seems bevelled but the features are too much geometrical to my taste. I’ll wait to see at least basic texturing before commenting more (I hate flashy colors! )
It kind of looks like the towers are leaning a bit. Try changing the angle of the camera.
If you really want to show a sense of scale, then put maybe a large crowd around the buildings, and make it blatently obvious they are people and not flowers or something.
I prefer the previous render to the latest one: too much graininess, certainly due to low AO sample value, I guess.
When will we have a few true textures put on these good models? Don’t want to be harsh but the green and the blue are… err… ugly ?
Other than that, I appreciate the modeling. As I pointed out in another previous WIP, the building was looking like an atlantean one. The patterns on the ground of your WIP reminds me exactly the same thing ;o)
Ah…much better. Now you should use a more fitting sky texture, and put things in the water. In the end, it’s the little details that really let this kind of scene stand out.