Hello,
after a few lessons from cgcookie, I decided to go for a little more ambitious project to slowly start building my portfolio, and I took to make a sci-fi helmet model based on one of the lessons from the cg cookie.
I am struggling with the retopology of my model, I have the impression of doing something wrong in the early stages and now I have huge problems with retopology. Did I make a mistake somewhere or Im just weak at doing retopology? I not use any addon, I do everything manually when it comes to retopologies. (Sorry for my English)
I am not seeing anything fundamental wrong on the model, but i am also not doing a lot of Retopo.
There is some pinching right next to the “ear”, because you have loops a little too close together, but other than that it looks good for a start.
You might want to look at the Retopoflow addon as it makes the workflow much easier than using vanilla Blender for it.