I’m fairly new to all this animation jig, and recently I’ve been working on a tiny animation/rig project, just for my own amusement and possibly learning something new. But anyways!
I’m almost done rigging my character, with just a few more control bones, constraints and whatnot to add. In the meantime I wanted to check out how easy it is to make a walkcycle with the rig. Mind you my animation experience is “zero” so it most likely is laughable.
Here’s a short cycle set on repeat in the NLA editor, I’m fairly pleased with it, but one thing that irks me, is how it seems to slightly “pause” when the cycle repeats. Also I misaligned the keyframes for the arm swings so they’re not perfectly synced to get a more natural result. However, attempting to do so on the other swing, which just happens to be at the end of the NLA track, leads to more unnatural pauses.
Can you share any advice as to how to get a natural result with it? I’m attaching the .blend file.
Sorry but the forum attachment system hates me