Struggling to recreate this "sketchy-line" shader look

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As the title says, I’m currently trying super hard to recreate that “sketchy line” look.
I know it’s some kind of hatching, but I have been unable to create anything that looks or acts anything like it.

I’m not new to blender, but I am very new to this kind of advanced shader stuff
I would be very grateful if someone had any advice or tips on how to successfully achieve this look!

I think you could start by blending a predefined cross-hatch texture based on an ambient occlusion map.

The tricky part is getting this initial texture right. I just used one I found in a quick search:

Texture taken from here:

https://www.deviantart.com/thaily-stock/art/Crosshatching-146940347

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I would take a look at EEVEE’s Hatching Shader demo file as a starting point. If you click on the artist’s name, it’ll take you to the YouTube video showing the making of the shader.

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Thanks, I’ll try that

I’ll check it out. Thanks