Struggling to recreate this "sketchy-line" shader look

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As the title says, I’m currently trying super hard to recreate that “sketchy line” look.
I know it’s some kind of hatching, but I have been unable to create anything that looks or acts anything like it.

I’m not new to blender, but I am very new to this kind of advanced shader stuff
I would be very grateful if someone had any advice or tips on how to successfully achieve this look!

I think you could start by blending a predefined cross-hatch texture based on an ambient occlusion map.

The tricky part is getting this initial texture right. I just used one I found in a quick search:

Texture taken from here:

https://www.deviantart.com/thaily-stock/art/Crosshatching-146940347

I would take a look at EEVEE’s Hatching Shader demo file as a starting point. If you click on the artist’s name, it’ll take you to the YouTube video showing the making of the shader.

Thanks, I’ll try that

I’ll check it out. Thanks