Hello,
I’m using the latest version of Blender.
As you can see in the screenshots, I made some garlands / sort of pearl curtain with crystals as the object instance. By using geometry nodes on curves, it gave me the result I had in mind. ( 1st, 2nd & 3rd image )
Then I wanted to animated this like if a slight wind was moving it.
I thought about a rigid body effect but also applying a dispace modifier with a cloud texture.
But in both cases, the curve needs to be converted to a mesh.
And at this point, the render of the geometry nodes gets really messy.
I can’t figure out how to get the same disposition of crystals I had when it was a curve. ( I tried to change a bit some nodes, as you can see in the last image, but the crystals keep accumulating on the top of the rings )
If anyone has an idea on how to fix / manage this ?