I’ve been wanting to model this turban:
I’m bad at sculpting and so to avoid it here’s what I tried:
Started with a circle, extruded and scaled it a couple of times, then applied a subdiv, shrinkwrap and solidy modifiers, then I ran cloth sim using a pinning group, with weights like so:
https://i.stack.imgur.com/lSb58.png
But results are clunky and all over the place. Any Ideas I might try or different parameters that I need to mess with to get the desired results?