Hallo dear community
Having an issue that although I can make the Water drops on my surface, but can not manage to put them in a certain spot, in that case closer to the ice cubes. I would like to have the surrounded area blank.
I know it can be done with the nodes eg some math trick… or colour ramp setting but just couldn’t figure it out.
anybody out there who knows that? I wanna do it this way because of a learning process… no texture or uv unwrap.
appreciate your help
thank you
Good evening, @nocosile. It really depends on how you got them there in the first place. Can you share that info so we can help point you in the right direction? If it is via a node group, a screenshot of the node group would help. If it is via particles, a screenshot of your particle system would help.
What you need is a mask that define the surroundings of the ice cube.
You can do that with vertex color,
First you need to subdivide the plane,
Then paint a vertex color using vertex paint mode like so :
Here is my original shader, with a voronoi texture to do the dots…
In the shader you do that :
And that should give you something like this :
The blend :
Vpaint.blend (189.6 KB)
Of course you’ll have to adapt a bit in the shader to match what you’ve done for the drops, but that’s basically one way of doing these kind of things…
Good luck !
hallo Hunkadoodle
here is print screen I hope you can recognize it. I hope it makes sense, and thank you for your help and time!!! I also will have a look at "sozap’s hint. Also makes sense
BTW, my drops seem to be very flat too which is a pain… so still a lot of tweaking