Studying PokeStudio's style

Hi everyone, I spend some time after work working on this scene trying to learn/mimic the style of PokeStudio’s Blender2.77 splashscreen.
Still hit and missed somewhere in between.




These renders are done in Cycle, all with only a basic material preset with color and roughness tweaking.

Any comments, critiques are very much welcome.

Just add new environments, DoF, sweets, rainbows or poor-greyish clouds. Anyway, i like your scene