Ok, I followed a simple tut on how to make a very basic maze game with traps, etc. There is a ball that rolls back and forth between two hills and when you strike it, it forces you to restart. Everything works fine, but once I added spikes to the ball and made them real, I couldn’t get close to the thing without being sent back to the start. I thought it was the bounding sphere, but it does not seem to be so…any thoughts you people have would be helpful…
you might need to adjust the restitution factor of your ball/spikes. to do so, make it an actor (press ‘actor’ in the game buttons) and select the ‘do FH’ button. this means that the material of this object will supply some information on how the dynamics of this object behave. when you activated the ‘do FH’, change the material for your object (or add one if needed). then, in the material buttons change the dynamic settings (the ‘DYN’ button next to the preview picture) and change ‘restitution’ slide to a very small value (but not to null, this means unlimited).
hope that helps
Thank you so much, that fixed it.