if i play a game , only one side of the object is shown, the other side is transparent. How can i remove that? i want to make a tree, and both side of the leafs must be visible.
Dilopho dd.
Duplicate and flip? that means 2x the tris… i want low ploly
jplur
(jplur)
April 11, 2009, 6:42am
#4
Once a mesh has a UV map, a ‘texture face’ window will show up in the edit buttons.
There you can set parts of the mesh to ‘two-sided’
(note that you have to hit the copy button for it to be applied to all selected faces)
jessegp
(jessegp)
April 11, 2009, 7:30am
#6
jplur is saying yes there is a way to do it without 2x the faces. You just need to find the “two-side” button and click it on. But you would need to go through and do it on every single object so he mentioned a way to do it in a copy and paste fashion.
Got it! But it only works with Multitexture, how can i do it with GLSL?
Corniger
(Corniger)
April 11, 2009, 8:26am
#9
Hey Dilopho!
Checkthis out!
Dilopho_DD
(Dilopho DD)
April 11, 2009, 8:41am
#10
Thanks!
It works!
Here’s the tree (no leaf textures yet)
Doggie_B
(Doggie_B)
April 11, 2009, 10:52am
#11
Maybe it’s a bit late, but I remembered b\Blendiac explained normals very good last month:
Short answer:
Flip your normals.
More detailed answer:
Normals are like arrows that point which direction your faces can be seen from. If they’re facing the wrong way (away from the camera) you won’t see your face. Usually for a mesh you want them to point outwards.
To see which direction your normals are facing:
Select your mesh
Press tab to enter edit mode and select all faces with the a key.
Under the “Mesh Tools More” tab select the button labled “Draw Normals” make them bigger by increasing “NSize”
To Flip Normals Facing the Wrong Way:
Select the object displaying incorrectly.
Press tab to enter edit mode.
Select the faces with normals pointing in the wrong direction with the right mouse button (or the a key if it’s all of them)
Press the w key and then 0 to flip them.
Another Quick Method that Often Works:
Instead of step 3 and 4 just try ctrl + n. This tries to automatically make them all face outwards.
I just selected both the walls object and the roof and flipped all the normals and it looks much better. I’m not posting the .blend though as you’ll learn more doing it yourself.
Hope it helps you further.
BTW, love the tree. Can’t wait to see it textured.