Can anyone give me any direction or resources for me to learn how to make stylised materials, shaders or renders?
I want to achieve a more graphic look, something like that achieved by toon shaders, examples here on the Blender NPR page.
Is this what the Pixel Math book is about? Is there a good resource to learn how to do this with node setups?
I would also like to explore this in Unity … probably through shaders as I understand. Probably a lot to learn but maybe some answers here will confirm what I understand and what I need to learn.
I understand that some of what I’m asking could be the unique look of the work that earns someone money, so I definitely don’t need anyone’s secret sauce.
I would love some starting points.
I guess one of the first things I will explore are shadeless materials.
Can you have shadows on shadeless materials - or is that why they’re called shadeless?
And if I did want a shadeless look but with shadows, am I looking at exploring a toon shader?