So here’s a little project that I finally got to finish. I’d like to thank @moonboots for giving me advice in a previous post on fixing some topological errors. Was a fun one to do.
Anyway, Blender was instrumental for the low-poly and unwrapping. I love this program now!
reminds me of one of the assets in an old PlayStation 1 game, called Spyro.
The fish had also something on its head back in the day, if my memory recall correctly