stylized girl

Hello, i fun little project I did with a stylized girl.

I started in Zbrush and then rendered it all in blender. and i Rendered it in 3 diffent styles

HairParticles
HairMesh
And a Toonstyle

And here is the progress from zbrush

It looks good. Hair particles is probably the best of the three as the hair in the second one looks really clay-like. If you sharpen the tips and edges of the hair mesh and reduce the shininess, you could get a more hair-like appearance. On the toon shading, the location of the shadows are very unlike normal cel shaded works and looks artificially placed, giving it a 3d feel to a 2d style. Toon shading in 3d usually requires heavy normal editing alongside materials to produce the correct location of shadows. The toon shading one still needs work imo.

Hello omnilord, thx for the feedback.

here is an update on the hairparticle pic

a little update

I like the red hair better than the blonde hair. The colours in the original appear to use a constrained palette. This diversifies it.