My goal for this project was to improve my baking and texturing workflow in Blender.
Original concept by LEGOLIZE IT MAN
My goal for this project was to improve my baking and texturing workflow in Blender.
Original concept by LEGOLIZE IT MAN
I think you have your materialing meathod down !
Would you mind sharing?
If you were creating this as a game asset, you could reduce polycount by a load by applying all modifiers and pressing delete - limited disolve and ramping the angle down to 0.1 .
Thank you!
Yes, basically I will start by using nodes to generate an edge detection mask and also create an edge wear effect, this only works in cycles so I do 2 versions of the edge wear one more “aggressive” and another one more subtle. After that I bake those versions into textures so I can use them for texture painting while using eevee. For the diffuse map I will start by hand-painting the base colors I want, once that is down, I will add layers of procedural noise to simulate dirty and any other effect I can achieve with nodes. Here is when I will go back and add those edge wear effects too. After that I will create black and white image textures to use as masks I can paint on to decide where I want the noise and edge wear to appear or be more noticeable.
For the other maps I will re-use those details I generated for the color map to drive the roughness, the metalness and the bump. The last thing is to add details and decals using the bump map and if necessary I can just go to the base color texture and hand-paint accordingly.
It ends up being a similar workflow to what I would use on Substance Painter but inside Blender.
Thanks for the suggestion! Wouldn’t that generate n-gons though?
It would, yes. But this isnt really a problem. Everything is translated into tris to be rendered in game. I might want to keep the old highpoly versions of the model incase you want to mod them later though.
Super nice texturing, thanks for sharing your workflow!
Thank you!
I have a question would that cylinder(ammo part) be able to rotate looks as if it would clip and I think its funny how the texture wouldn’t look as good as soon as the cylinder is rotated.