TL;DR
Finally started learning sculpting seriously.
This took me around 3 weeks to finish, sitting at around 600K-ish vertices.
Honestly, sculpting was way harder than I expected. There were multiple moments where I felt like I was getting worse instead of improving.
What finally made it click for me:
- Changed the viewport focal length to 130mm
- Disabled auto perspective in Blender
- Took things slower and stopped rushing details
- Only remeshed to higher density once I felt the current forms couldn’t be polished anymore
This is my first project in 2026 and also the first sculpt I actually pushed myself to finish.
I learned from a bunch of YouTube videos at first, then eventually bought the YanSculpts course. Really enjoyed the follow-along process and it helped me understand the “why” behind head construction instead of randomly pushing clay around.
To challenge myself, I didn’t use the same model from the tutorial. I searched for a different reference on Pinterest and ended up leaning toward stylized sculpting. reference
One thing I learned during this project:
sometimes your older sculpt can look better than your newer one, even when your technical understanding improves. Sculpting is such a weird balance between structure, intuition, and design.
This is the version that I currently consider “finished” for now, although I might come back and polish it more in the future as I learn new things.
After learning from this project, there are still some questions that I’d love to hear thoughts about from the community:
- Is there a good workflow for making stylized hair, especially for fade / undercut hairstyles?
- Is there a good source for learning cloth modeling?
For this project I used paths and curves to model the clothing, but I still feel like I’m lacking understanding in how to make cloth look natural while keeping stylized forms.
Still a long way to go, but sculpting is finally starting to make sense to me. ![]()


