Stylized Monk Sculpt

TL;DR

Finally started learning sculpting seriously.

This took me around 3 weeks to finish, sitting at around 600K-ish vertices.
Honestly, sculpting was way harder than I expected. There were multiple moments where I felt like I was getting worse instead of improving.

What finally made it click for me:

  • Changed the viewport focal length to 130mm
  • Disabled auto perspective in Blender
  • Took things slower and stopped rushing details
  • Only remeshed to higher density once I felt the current forms couldn’t be polished anymore


This is my first project in 2026 and also the first sculpt I actually pushed myself to finish.

I learned from a bunch of YouTube videos at first, then eventually bought the YanSculpts course. Really enjoyed the follow-along process and it helped me understand the “why” behind head construction instead of randomly pushing clay around.

To challenge myself, I didn’t use the same model from the tutorial. I searched for a different reference on Pinterest and ended up leaning toward stylized sculpting. reference

One thing I learned during this project:
sometimes your older sculpt can look better than your newer one, even when your technical understanding improves. Sculpting is such a weird balance between structure, intuition, and design.

This is the version that I currently consider “finished” for now, although I might come back and polish it more in the future as I learn new things.

After learning from this project, there are still some questions that I’d love to hear thoughts about from the community:

  1. Is there a good workflow for making stylized hair, especially for fade / undercut hairstyles?
  2. Is there a good source for learning cloth modeling?
    For this project I used paths and curves to model the clothing, but I still feel like I’m lacking understanding in how to make cloth look natural while keeping stylized forms.

Still a long way to go, but sculpting is finally starting to make sense to me. :v:

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I featured you on BlenderNation, have a great weekend!

Firstly, great work on the head model! kinda wish there were more angles of it, like a side profile or so

Is there a good source for learning cloth modeling?

References. A lot of image references. The more higher quality they are & the more angles/views you have of the clothing piece, the more you will have to work from . You’ll have to know what it consists of as well due to how folds work e.g cotton, polyester, denim, ripstop (they all fold differently).

Video footage helps a lot to nail down how the clothing behaves when the body is moving, or when a limb bends or so.

The value of having a variety of angles is knowing where exactly the fabric starts and ends, the sewing that is. Having that knowledge already helps you nail down the sculpt further.

when it comes to texturing, I personally prefer doing a UV & texturing it in a image editing software (gimp/photoshop). there’s plenty of sites that offer free, seamless, tileable fabric textures. making normals/ao from them also go a long way