I’m working on an axe for a game and I have some art to work by. I start by doing square modeling over the art.
Then I add a sub-division surface modifier so I don’t have to manually round out all of the square edges.
Most of it is fine, except toward the ends of the axe. Is there a way to only sub-divide certain areas of the model so there are still some sharper edges left and the model is still as close to the original art?