sub-surf modeling

(jboss) #1

Someone did a tutorial on a eye. They used sub-surf modeling but did not go in to detail on that part. I have been unable to find any information on this technique. Can someone point me to a site or give me a quick walk through on how to do that? Thanks

Justin :smiley:

(BgDM) #2

Well, basically if you want to use sub-d’s, all you need to do is press the “SubSurf” button in the Edit Buttons window.

For a basic example, do:

  2. Press “SubSurf” button
  3. Increase or decrese “Subdiv” to your liking

See what that does and you will see what Sub-d modelling does. One key thing to remember when modelling in sub-d’s is to always use square, or quad, faces. Triangular meshes are not handled very well by sub-d.

Hope that helps. If you need some more info, then just post a reply and I’ll see what I, or others, can do for you.


(jboss) #3

Thanks that it what I needed :smiley:

(DAK) #4

Damn. I keep forgeting to change to sqaure or quad. I wish it would do it automaticaly, I even forget where the option was now.

(mthoenes) #5

Is this what you mean about the Quads

in edit mode - verts selected

Ctrl-t (to triangles)
Shift-Alt-J (Back to Quads)