I hava a low-poly model and activating subsurfs with a level of 2, i get a very nice rounded shape. How can i turn this into a real mesh, so i can work with this as with low-poly mesh?
Actually i want to export the rounded model into a VRML file, but only the low-poly model is exported.
Thanks in advance
Bandoler.
P.S. I’ve been unable to find the answer in the Knowledge Base.