Sub-surf to mesh

I hava a low-poly model and activating subsurfs with a level of 2, i get a very nice rounded shape. How can i turn this into a real mesh, so i can work with this as with low-poly mesh?

Actually i want to export the rounded model into a VRML file, but only the low-poly model is exported.

Thanks in advance

Bandoler.

P.S. I’ve been unable to find the answer in the Knowledge Base.

  1. Right click on your mesh so it is that nice purple/blue colour.
  2. Then press “ALT+C”
  3. Pop up window appears asking to convert to mesh, click on this window to execute command.
  4. Press ‘x’ to delete highlighted sub-d mesh and leave standard mesh object.
  5. Export to VRML at your pleasure.

BgDM

Thank you very much.