thanks everyone for your modivating replies! they mean a lot!
three-dee: yeah the upper arm is the popular crit at the moment, all i can say is im still learning, almost 3 years at cg now and it seems i will be learning till i die, but i learnt a lot in this study epsecially on anatomic modelling, so i hope my next try will be much better. I tried for a more stylised look this round but it seems i am still finding my ground on modelling, its not my strong point compared to my animation. Thanks for your reply.
jimmac: ah yes in this demo pose i wanted somethign a bit more natural, not so caustious, just alert, if it were too exadurrated i didnt think the model would be shown so clearly, in animation i will hold no limits to exageration. thanks for your kind words =D
Bapsis: hey dude good to see your still around! hope everything is going well for you, thanks for taking the time out to post 8)
Bentagon: definately, ill gather them up while im working and put them up next reply =)
uli: a tutorial hahah, i think so i when i have enough time ive been wanting to make one :Z
Nitefyre: yeah due to the shortest of time i had breaking from work, i couldnt spend so much time on it that it lowered the standard of the rest of the model due to lack of time, but as i said above i am constantly learning and i hope soon i can have the time and skills to make a muscular arm with accuracy.
Wu: thankyou your compliment is a huge honor! as for your question it is a very wise one, and i agree about you 100% that origional characters are by far the best. The reason i have recreated an already made character was for several reasons. At the moment i am working with an Aussie based team to make a Blended film for Siggraph 05, im the main cg guy and the needs for characters are high, at the moment i have been creating conept art for the origional characters for this film, and was needing to do this CG study to gain more experience in this field, thus due to the limited time it would take to make another origional concept just for this i decided to make a character there was already reference for. This meant that i could concentrate purely on the work at hand (in blender methods), this is one of the few times i create an unorigional character, but my learnings from it bring me the skills to give greater detail to an origional character(s) which will be made in the future, thanks for pointing it out though imo this should only be considered a educational character for what future modelling and texturing lies ahead.
Gr8RedShark: thanks man, yeah my 2nd in line is definately Scorpion, both designs i like, though i think ill keep him at test animation level, the work im doing now my client requires 20 hours of character animation of 2 characters so i think my animation will be spent on that, as well as this film project which will have my full attention throughout the later part of this year. You actually read my mind about the shooting of ice that was my idea for the test animation ill try and get it oiut as soon as possible.
Thanks again for so many warm replies and criqitue