SubD, Multires, Voxel Remesh, and Dyntopo, which to use?

Coming from Zbrush in the past, which of the modelling workflows is similar to the Zbrush subdivision workflow of organic objects? Multires modifier seems like it should be, but it appears you can’t do very high resolutions with it. And dyntopo just makes things messy. Any recommendations? thx

Multires would be the closest to a classic sculpt workflow, but it is broken in 2.82.

Fortunately, the multires modifier was rewritten for 2.83 and it will have a full feature set in 2.90 (the latter out by Summer). Dyntopo meanwhile can be good for blocking out a shape (which is then remeshed either manually with shrinkwrap or with the remeshing options).