Subdivide mesh in BGE

hi every one…

is posible subdivide the mesh in BGE??.. I mean as knife in blender internal for example???

thanks

Diego

Im not sure exactly what you mean, do you mean subdivide an object while running the game? or do you mean subdividing an object for the game engine?

hi

I mean subdivide an object while running the game

In game highly unlikely.
Possible, but more work than a game should be.
You would be crazy to want that.

Why would you need it?
There must be a better way of faking it.

Upbge 0.3.0 all bpy operations work in game

You mean tessellation or voronoi fracture?

I think it’s possible by writing vertex/geometry shaders.