Subdivide problem

this problem is haunted me long time: when subdividing just a selected block then close block is affected too with nonsense slices, BUT how to subdivide without slices?

on picture there is red marked slices that i do not want when subdividing but selected area is ok like i want. This is very nasty thing sometimes. I do not know Blender fully so maybe i have missed option to subdivide without side effects.

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Currently blender only permits faces to be made of 3 or 4 sides. Those extra edges are needed to permit this otherwise you’d have a five sided face created. You can look at using a bmesh build from graphicall.org but still pretty buggy

You can select adjacent tris and hit F key… it’ll convert to a quad. You’ll still be left 2 tris in your picture.

instead of subdividing ( W > Subdivide) make edge loop cut (ctrl+R). Blender will make in all into nice quads.

Would this be too much of a hack?


Select a face, extrude (E) -> Right mouse button (RMB) click.


Subdivide it.


Select all faces (A), click Remove Doubles from the toolbar.

heh… only looks so nice… look what happens when manipulating the mesh…

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Well yes, some “hidden” and potentially troubling faces still remain in the mesh, that’s why I asked if it was too much of a hack :wink:

Still, it might have some applications even though it’s only “faking” ngons.


good one anyway:D may be useful:D

thanks all for info, bmesh made it like i wanted but currently i just use hacks because bmesh is not ready and is not included in official Blender.