Hello,
I’m making a simple garage building, and need to subdivide my walls so I can use a displacement map:
If I add a subdivision surface, I get nothing of any use (I’ve tried the various settings; I either get this nonsense, or nothing subdivides at all):
All I want to do is subdivide it into nice, square quads, ignoring the fact that some of those faces are non-square. If I just subdivide the faces, I get this:
…but what I want is something like this:
Is there an easy way to achieve this?
Thanks in advance for any help!!
~ Paul
Oooh - I’m getting somewhere with the knife tool, constraining it to the y-axis, but it all seems a bit tedious and manual:




