I’m pretty new to Blender / 3D-modelling in general.
I’m trying to understand why a subdivided cylinder mesh is viewed and rendered just as if it had not been subdivided at all? Or maybe that is the way it should be, and I’ve misunderstood the whole concept?
CylinderA: 32 vertices. Subdivided (using “W”) two times.
CylinderB: 128 vertices.
In the 3D-view, the two cylinders look like this:
If I enable “Draw all edges” and “Wire” I can see the subdivided surface on CylinderA:
But shouldn’t the 3D-view reflect the (new) vertices that were created when subdividing, even when “Draw all edges” and “Wire” isn’t enabled?
Same question here, shouldn’t CylinderA render less “coarse”, with the new vertices/edges/faces?
I’m aware of Smooth, but that is my next step. First, I need to understand this.