subdividing a sphere

I’m modeling the interior of an eye from a UV sphere.
http://users.rcn.com/rmkerr/subd0.jpg

Here’s a render with 2 subdividions.
http://users.rcn.com/rmkerr/subd2.jpg
Is it normal for the faces to be so harsh? The character I’m working smooths out pretty well with only 2 subd’s; I don’t see all those facets.

I have to smooth the sphere with 5 subd’s in order to get decent results.
http://users.rcn.com/rmkerr/subd5.jpg

I think I’m doing something wrong.

tia

Did you use Set Smooth?

Martin

heh, I didn’t even know about that.

:expressionless:

Thanks theeth

I wonder how the rest of the character managed to be smooth without “Set Smooth”, though :slight_smile: