I’m doing a mod for a game where i’m switching out some low poly objects for higher poly ones, but i’ve run into one problem, some of my models doesnt render properly in the distance. The model is lit up instead of shaded and some models seems to have missing Faces, but this is only occuring in the distance.
I’m guessing this has to do with the normals, could it be something else?
I did a simple test. I took a properly working model (shaded in the distance etc) and subdivided it 1 time. This breaks (/resets) something on the model, since now the model has the same rendering problem that some of my own models has, the object is now lit up until i get close to it.
I’ve tried recalculating Normals, it doesn’t help. What else could a simple subdivision reset, materials or something else that is needed for the lightning to work properly? Any idea of something i can do except recalculating the normals?
The game is Gothic2, a really old DirectX8.1 game, it doesnt even use normal maps. It uses the Kerrax .3ds format for meshes.
I just can’t figure out why some models works great and some are “broken”, but i’m also not very familiar with normals (other than i know it’s a good idea to recalculate them).
Any help would be great, spent the whole day trying to figure this out. Thanks.