Hello ridix,
thank you very much, but for some reason I can’t get this to work as you described. If I reparent the new bones, either there are no belonging vertex groups created or the weight for the entire armature is recalculated.
Here is what I did step by step:
- Select the mesh, go to Weight Paint and paint some patterns to the vertex group so I can see if they stay unchanged
- delete the middle bone vertex group
- in Object mode select the armature
- in Edit mode subdivide the middle bone
- in Object mode select mesh and armature
6 go to Pose mode. The new bones in the middle are still being selected - (still in Pose mode) Cntr-P with automatic weight
This creates belonging vertex groups and fills them correctly but the other vertex groups are recalculated, too, as indicated in the image.
I tried some variations of this procedure, but the only other possibility I managed to work resulted in not creating (and filling) the new vertex groups for the new bones. In this case, at least, the groups for upper and lower bones remained unchanged.
So, what did I miss?
Kyraia