Hi everyone,
I am trying to cut a face at a certain position using python script.
• I start off with a face and a separate line at the position the face shall be cut.
• I then subdivide the faces edges and move the new vertex to the position of the according vertex of the line
• I repeat with the second vertex of the line
• I do it this way, since there seems to be no way to subdivide the edge AT the right position (bmesh’s subdivide_edges and the “edge_percents” Attribute are not working yet, at least thats what I get as an Error when trying)
• But moving the new vertex does of course not move its Coordinates in Texture Space, thus the texture is distorted
Three Questions:
a) Is there an easy way to make texture coordinates in texture space “move along” with vertex coordinates?
b) Is there maybe a way to cut the face with the line I have at the cutting position?
c) Can I subdivide an edge using bmesh or mesh operators at a certain position?
Or ist there maybe another way to intersect a face at a certain position using python?
Help is much appreciated!
Paul