I’m running into a few problems with some very basic modeling attempts. I’m trying to understand why Blender is not acting the way I would expect it to.
I’m modeling a house and so far have used nothing more than loop cuts. However, I’m running into these problems:
When I try to subdivide a face (to get 4 smaller faces), I get subdivided edges, instead of faces, for some faces but not others.
Just in doing loop cuts, I sometimes get duplicate edges and faces that overlap, but removing all doubles won’t correct this. Why is this and how do I prevent it?
How do you approach doing a loop cut on a part of the geometry that won’t highlight with the loop cut (after pressing CTRL + R)?
BLEND FILE: http://www.mediafire.com/?7dadp36d5dp4o7m