Ok, so I have been fiddling with Blender for a few weeks now. Walked through BlenderGuru beginner tutorial with the donut and coffee mug, then I just jumped in trying to figure out just modeling and texturing for game design.
I was messing with a building idea (moreso learning how to make a building) and I noticed that I get unexpected curves in square/rectangular faces when I unwrap. Here is what happens, maybe someone could explain a better approach.
- I create a plane, and size it to the full size of the house.
- I enter Edit mode, and extrude it up to build a foundation, and subdivide the top to build the walls, then I extrude that up as well.
- I select the faces of the foundation, mark seams, and unwrap. The result for the squared/rectangular objects unwrapping also includes some unwanted curves. Applying textures causes them to warp in those curves.
Now, this time I replicated the issue, I did not include my doorways, which made the curves much more pronounced. I noticed that if I do not subdivide, the sides can be selected, marked as seams, and unwrapped with perfect rectangles. After a subdivision on that top surface, even before extruding, it will skew the UV Unwrapping.
Any better ideas for modeling quick houses with Edit mode and UV Unwrapping easier?