I’m in the early stages of modeling a mid-to-high poly 1911 pistol, and I’ve run onto a topology issue I just can’t seem to solve. On the outside of some corners, there’s significant pinching in the geometry, even when I try putting quads at the corners (see screenshots below.) I’ve tried messing around with the subdivision and bevel modifier settings, but Haven’t found anything that works the way I want it to.
Corner pinching on the model:
Even when I use quads:
Has anyone been able to solve this issue, or one similar to it? Any help would be greatly appreciated!