Subdivision / Bevel Corner Pinching

I’m in the early stages of modeling a mid-to-high poly 1911 pistol, and I’ve run onto a topology issue I just can’t seem to solve. On the outside of some corners, there’s significant pinching in the geometry, even when I try putting quads at the corners (see screenshots below.) I’ve tried messing around with the subdivision and bevel modifier settings, but Haven’t found anything that works the way I want it to.

Corner pinching on the model:

Even when I use quads:

Has anyone been able to solve this issue, or one similar to it? Any help would be greatly appreciated!

Hi this is not how you use the bevel modifier with subdivision, it’s gonna always create pinching because it doesn’t have the necessary loops connected to remove the ngons. Therefore you need to apply the bevel modifier and add topology and fix any bevel intersections if any.