Hi, some day ago i saw a video by Alex Telford, where it model a weapon. I saw that it use bevel and some times loop cut for generating hard edges… so my question is: What is the difference by adding loop cut, beveling the edge or use edge crease? and when i finished to modeling with subsurf, how i can switch to a low poly version without losing the shape. The second problem born because i’ve a good hi poly model… I’ve tried to create a low poly version and bake the normal map. But the bake result is awful and the normal map work as it does.
Thanks in advance!