If you read the thread title and thought: “Yeah, that’d be nice!” then please award a token of appreciation to the task:
https://developer.blender.org/D10187
Thanks!
If you read the thread title and thought: “Yeah, that’d be nice!” then please award a token of appreciation to the task:
https://developer.blender.org/D10187
Thanks!
Some elucidation:
That is interesting. Not just because of an animation pipeline, but even in a hard surface pipeline, I find I never have the two set to the same, especially with animation where it is usually set to 0 for characters while animating in the viewport and 1 but usually 2 for rendering. The main reason I rarely have them the same in most cases is Blender’s performance with Subdivision is rather poor.
Default of 1 and 2 is what I use in most cases. And find more often than not only changing viewport to 0.
That said, a lock feature not on by default is a great idea.
Better would be having a setting in preferences to make your own default including having lock on or off.
What do you think?
Thanks for your feedback Richard. Interesting. A Preferences setting to customize your own defaults would be ideal indeed. I’ll add that to the task’s thread.
Kinda offtopic but the most annoying modifier with separate viewport / render setting is spin since it doesn’t even have render 0 = same as viewport behavior and you need to adjust both sliders…
Yeah, a lock button would be useful for more modifier types.