Getting strange result using pointiness when applying any Subdivision. First 2 are beveled at different widths, second 2 are added ordinary subdiv then subdiv mod …
Unfortunately the pointiness algorithm has that limitation. It’s fast to calculate, but it can produce those results, not to mention different results from different levels of subdivision (even with simple subdivisions).
Yep.
This attribute means how “pointy” the geometry surface is, which allows to do
effects like dirt maps and wear-off effects on render geometry. This means the
attribute is calculated for the final mesh which means no baking (which implies
UV unwrap) is needed. Apart from this the behavior is quite close to how vertex
dirty colors works.
Look at wireframes (see vertices). This is how it works. ‘Vertex AO’.
Thanks. I’m not sure about the Vertex AO but found this little AO cheat … https://www.youtube.com/watch?v=RhMEBKuPYXY