I was wondering if there was a way of displaying the UV map with a smooth mesh when we use a subdivision surface modifier instead of having the “unmodified” polygons?
I am thinking something that would look like the “on cage” option of the subdivision surface modifier but in the UV space.
I am attaching a screen to show the kind of object for which it would make it easier to edit the UV map to match the texture.
Thanks! This solution helped me too. However, how do I view just the mofified SDS wireframe in the UV window? Currently I see the cage wires AND the modified SDS ones, which makes it kind of confusing.
Is there a way to see the modified UV mesh only in the UV window? Kind of like with the SDS modifier how we can hide the cage?
I don’t know, I looked at the themes but couldn’t find that specific control, which I assume to be the edge color. Because I don’t see any other control for it.