I learned recently how to use Edge Split and Subdivision Surface to create smoother objects. My issue is after performing a boolean, the subdivision surface distorts the bottom.
Here I have a partial ring I created, by hollowing out a cylinder, then cutting off the bottom.
I know this is a known issue, but none of the videos I watched or articles read showed me a simple solution to solve this.
Does anyone a trick to enable creating a smooth partial ring. I could hide the bottom, like this AI image does, but if anyone knows a simple solution I would like to learn it.
That is the only way I know how to create it. How else would you do this? I used two booleans, one to hollow out a cylinder, and one to cut off the bottom.
It sounds like you need to spend some time learning some basics of modeling; it looks like the way you’re going along at present is trying to use various methods which may or may not work (ie, using the right vs wrong tool for the job), without knowing the fundamentals.
Here’s how to do it from scratch. But it sounds like you really need to learn some things about modeling first. Its a good tip thorn gave.
Good luck. Hope it helps
I never recommend the donut tutorial series because it’s much too long. rambly, and doesn’t teach you how to fix the multitudes of problems you’ll have while struggling with it. It’s kind of a rite of passage for Blender users who learned when it was the only thing around, but today there are much better options.
But that it teaches you with the help of a donut isn’t particularly relevant, nor does its Blender version matter (much; anything from 2.8 on usually works, and he has a 3.0 version out). You won’t find 4.0 (bleeding edge) beginner tutorials by the better teachers, because Blender develops too fast for the sort of investment a tutorial series is for a creator. Whether or not you want to ever make donuts doesn’t matter, but learning how to tackle various kinds of modeling challenges, that is important. Those skills transfer.
Based on what you said you don’t know, you’re still mostly a beginner, whether or not you’ve been using Blender for a while. IME it really helps to start out with a good basic tutorial series rather than winging it based solely on what you might want to do as a personal project. I usually recommend Grant Abbitt. He does mostly low poly modeling and game art, which boils a lot of modeling down to its essence. Again, the skills transfer, but you don’t waste a lot of time on stuff that doesn’t. I like him especially because he does teach the sort of thing that others often miss – how things commonly go wrong for beginners, and what to do about it.