I’ve been working on a project and run into a few problems with the Subdivision Surface modifier.
So, let’s say I want a perfect round cylinder with three stripes attached to it’s sides. Something like this:
This is what happens when I apply Subdivision Surface modifier:
As you can see, the cylinder has lost it’s round shape when you’re looking at it from the top.
I was wondering if there’s a way to fix this, but keep using the Subdivision Surface modifier?
Here’s another example. I’ve been working on a transparent cylinder made from 2 acrylic sheets, wrapped around a top disc:
I created a model with all seams and cut offs (just like a real life object)
And applied the Subdivision Surface:
And this is the same problem with losing the round shape:
Here are me .blend files, if you need.