So I am exploring ways that I could use subdivision surface modifier. In these two examples I have noticed that subsurf modifier is not behaving consistently. Possibly someone might know why.
One arm of this does not want to subdivide:
treeshape.blend (820.4 KB)
And then on this shape from a ico sphere equally expanded out
Here above one of these legs is being ignored by sub-d modifier all the rest are rounded out but not this one. (upload://vMdM3LGwEL9OCWtAc9KZ6vhdF4h.blend) (784.6 KB)
So weather I make a tree or a set of antlers or an octopus it looks like sub-d is not going to work out to model these types of items. ?? but maybe I am doing something wrong. ?