I have spent the last month and a half learning html, designing my site, and finally implementing it. I have not made much progress on the game itself. I guess I have some work to do.
but, I would deactivate the âDownloadsâ link until there is something to download. :-?
and if you want to speed things up for the potential viewer⌠well use frames, also I would look into an alternate way to pre-cache those onMouseOver-Out images.
Very nice, i really like the ship models you did a great job on that. Are you going to realease the game via .exe or .blend? I have troubles with the web plugin and would like to give it a play.
Anywayz, keep it up, its looking great!!!
Thanks, I appreciate your comments . I probably need to work on optimizing the site %| . Not sure how to best create the rollovers. This works for now. Someone told me about a program called 1st Page 2000. I might try to optimize the site in that program :-? .
I am working on this project little by little. I would like to release the game in .exe format. I am currently working on building a detailed version of the submarine. My goal is for first person game play.
I have First Page 2d, itâs pretty good, is not graphical like Front Page.
BUT if you like to code then is very good(plus the price is right ) http://www.evrsoft.com/1stpage/
Here is a wire frame image of the âfairwaterâ. The âfairwaterâ is the exterior portion of the submarineâs conning tower. There is a 40mm cannon forward of the bridge (center) and a 20mm cannon aft. The tube shaped objects below represent watertight ammo stores for the deck guns. Directly behind the bridge is the âperiscope shearsâ and radar. A hatch (not shown) on the bridge floor will lead to the conning tower below.
I am considering making the game either a side-scroller or isometric shooter. The first person simulation idea may be to ambitious. :-? Here is a sketch of some of my ideasâŚ