Subobject instead of separate

3D artist going from 3dsMax to Blender

I have modeled the lamp shade part of an exterior lamp, and was playing around with array and mirror. Then I figured out to create an array around 0, I had to create an object there.

When I selecter add a cylinder, it made it as a subobject or just part to the lamp top instead of as a separate object I could use as center object in my array.

I watched Linkedin Learning and he said nothing about it and had no such problem.

It’s a new download of Blender yesterday and it’s the most resent version. No addons.

Am I doing something wrong, or is it just a minor adjustment?

It seems that you add it in edit mode. If you want to add a brand new separate object you should add it in object mode so it ll not be a part of it.

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You might be right. That is so confusing about Blender. I’ll check tomorrow. Thanks.

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