Hello, I am using 2.91.2 Blender version. I made a texture in Substance Alchemist that I wanted to apply to a plane in Blender.
Added a material onto that plane in Blender. It automatically gave me a principle BDSF and a Material Output in Shader. Then I added the required amount of Image Textures. One for Base, Normal etc. And I connected them all to where they need to be on the BDSF. Everything looks fine.
Now I wanted to add the Height. So I got another Image Texture, and added a displacement node. I connected the color to height and from there connected the displacement to displacement on the Material Output. However, it changed nothing and it’s still flat.
What else do I need to do or what did I miss or do wrong?