[Substance Designer] Changing resolution destroys the textures

Hello,
Once I change the resolution from 256x256x to 2k, the texture gets so ugly and sharp. Why is that? How do I solve the issue?

256x256:
Screenshot_1

2k:
Screenshot_2

It doesn’t matter if I start with 2k parent size, or change it later. Always when the texture is high-res, the texture gets so sharp and pixelated.

Thanks in advance for your help.

Do you have any mesh maps baked? It’s possible that if they’re a lower resolution, it might be messing something up, though I’m not sure.

Unfortunately it’s not about that. You can already tell by the normal map that it’s shit.

image

Even when I do extreme HQ Blur, you can still see the pixels:
image