I see that on the Painter export there will be a height map, but i think blender [and unity at least] uses Normal map?
How do i convert the Height map to Normal map in painter?
I see that on the Painter export there will be a height map, but i think blender [and unity at least] uses Normal map?
How do i convert the Height map to Normal map in painter?
Usually the whatever-map is generated (backed) using any whatelse-setting/node … for example:…