I have a wheel object that was textured in Substance Painter. It contains an ID map to mask off the outer wheel and hub cap. So the outer part is a kid of worn plastic, and the hub cap is chrome.
But after applying the images in Blender, I found that the height map is “crossing over”(??) from the tire onto the hubcap. In Substance, I didn’t have the height channel activated for the chrome portion. Only the outer wheel. So I don’t know why that texture was included on the hubcap portion of the height map
I wasn’t sure if this would be something I needed to configure in SP, or just handle in Blender. I guess I assumed that the masks would be, I don’t know, applied…?
File is attached. FYI, I’m well aware the topology sucks. The mesh was converted from a NURBS model.
wheel.zip (4.7 MB)