I use Substance Painter and Designer for my texturing needs, however I have a question.
In Substance Painter many materials use height map information when you’re painting your models, but if I want to use them in Blender I’d have to give way more geometry and use a Displacement modifier right?
But here’s the thing, in Substance Painter it doesn’t generate more geometry on my models and yet I still see all the info. And for character’s that obviously rely on clean topology for animation, this is very important.
How can I use those height maps in Blender without having to increase the geometry and effectively ruining my clean topology on my characters?