Can someone help me understand what the best export settings for height maps coming from substance painter to blender are? Blenders displacement is kind of strange to begin with, but I’m not sure what format to keep the results from substance to blender are. As well, I’m not sure if any kind of “post” substance work needs to be done, for instance, roughness maps often need to be put through a math node set to “Power” with a value of 2 to have a good result in blender. Tutorials online seem to always skip over displacement.
Anyone have any tips?