I’m trying to get the Hedgehog Substance Painter to Blender addon working, but for some reason Blender 2.79 isn’t seeing the livelink textures generated in Substance Painter 2017.4.1. I installed everything per the README.txt, and it all shows up in both Blender and SP. I selected the folder to store the textures, and enabled in Blender. But when I do Send All in SP, the Blender Cycles render view updates but the new textures don’t show up. They are there, and looking good, in the folder I specified.
I’m not getting any error messages, so I can only figure that Blender doesn’t know where to look for the textures. I did it on a simple cube I exported via FBX into SP, and made sure to bake textures when it came into SP. And I’m using the pbr-metal-rough shader in SP, although I’m not sure if that matters.
I even set the Blender user preferences to have the Textures folder the same as where I saved the output from SP that I specify in the Hedgehog addon before I Send All.
Anyone know if I’m missing some magical step to make this work?