I was much impressed with Substance Player that was released by Allegorithmic. Within the player, you could export the textures as bitmaps. I need some help with the mappings though.
The exported textures comes in 6 different maps type. If I want to use them in a material, how would I map these?
Diffuse Map = Blender Texture -> Diffuse Color
Specular Map = Blender Texture -> Specular Color
Normal Map = Blender Texture -> Normal
Displacement Map = Blender Texture -> Displacement
Bump Map = ???
Height Map = ???
When I try to map just diffuse, specular and normal, it almost there but not quite.
Any thoughts or assist?